#Dragon Ball Omega Rogue

A small game in Ruby inspired by Dragon Ball and developed with Gosu.

Basically, it’s a turn-based rogue-like, and there’s not much more to say. You have a fight every time, and between each fight, you get new bonuses. That’s the idea in a nutshell.

This game was created to explore and test various design patterns in object-oriented programming.

#Gameplay Overview

#Game Concepts

  • Character Creation
    • You can create your own character by choosing the body and the head for the sayan, this feature is currently not disponible for the chilled race.
  • Character Training:
    • You can train your character with a system of point.
  • Combat Mechanics:
    • It’s turn based fight.
  • New Bonuses:
    • At the end of every fight you can choose between 3 rewards