Dragon Ball Omega Rogue
A small game in Ruby inspired by Dragon Ball and developed with Gosu.
Basically, it’s a turn-based rogue-like, and there’s not much more to say.
You have a fight every time, and between each fight, you get new bonuses. That’s the idea in a nutshell.
This game was created to explore and test various design patterns in object-oriented programming.
Gameplay Overview
Game Concepts
- Character Creation
- You can create your own character by choosing the body and the head for the sayan, this feature is currently not disponible for the chilled race.
- Character Training:
- You can train your character with a system of point.
- Combat Mechanics:
- New Bonuses:
- At the end of every fight you can choose between 3 rewards